Week 4 25/10/2021
Can light draw, sculpt, perform and make a cup of tea..?
In the last week I've been using different techniques and materials to make light draw...
The ceramic tests are to see if images can be seen by light passing through bone china.
I tried using slip in a silicon mould last week, without much success.
This week I used slip with paper pulp in it. The fibres in the paper will hopefully stop it from ripping itself apart!
The light form of Fox Talbot's window might create some nice effects. I'm thinking glazes reflecting light as well as light passing through it.
They're about to be fired. I'll see how well it's worked next week.
At the moment I'm printing a mould to slip cast a flower vase with an image of a meadow in it (see visual above right).
3D Printed Lens test
I used clear resin to 3D print a conjoined lens. My aim was to see whether my render engine is simulating reality well. I need to rely on it to simulate light accurately.
3D printing, curing, polishing and spraying with lacquer seem to be the way to create a lens maquette. I'm not sure were the bubbles came from, through the centre?
Next is to make a larger one. I'll 3D print it, make a silicon mould with that and then cast it in acrylic resin. (See screen grab of lens and 3D print curing images below).
Embed an image of a tea room into a tea cup?
I captured the light in the Pump Rooms in Bath then 3D printed it in a simplistic way. I mixed clear resin with white resin (50/50) which seems to simulate how bone china might look when I get my ceramic skills up to speed.
The thickness of the cup needs more control. Re-rendering the 360 image should stop the holes.